Game Jam Projects

Whenever I get a chance, I try to enter a game jam. This for me is great opportunity to practice my skills, and also shows off my efficiency. I like to enter most of these as a solo developer.

Dice Prince the Third

Created for GMTK Game Jam 2022, hosted on itch.io. The theme of this jam was, "Roll of the Dice".

Dice Prince the Third is a hyper-casual PC game. The game falls under puzzle/math games.

The king of the Realm of the Middle Board, whose name is also King, has called out all dice in the world, to find the most intelligent and brave. You play as one such die.

Moving on a grid based map, the player rolls around as the dice, showing different values on top. 

As the player's dice comes on a position adjacent to another die, the other die joins the player in rolling around, and now the player can control both the dice.

As the player comes adjacent to more dice, or when the connected dice come close to other die, they all connect together, and roll in the same manner.

The goal of the game is to align the connected dice in such a way, that the sum total of the dice top values is equal to a given number, which changes every level.

The game is more about finding patterns of movement than actual math. 


This game was solo developed using Unity(C#) and Blender.

I developed various features for this game, such as:

Tilt 3D

Created for Mini Jame 133, hosted on itch.io. The theme of the game jam was Fusion. and the given limitation was, "Control the Environment"

I solo developed Tilt 3D using Unity(C#), Blender and Photoshop ass my primary tools. It is a cozy puzzle game.

You play through a virtual motion controlled handheld console, which lets you tilt the console to move the player around. The player can fuse with different cultured orbs, which changes their appearance. There are two arbs, red and blue. If the player fuses with both, they turn purple. The color of the player dictates what they can interact with. The end goal of each level is to defeat an idle enemy.

The enemy has 3 layers of armor, which are also different colors. The player must become of that color to remove that layer of armor. The player can also break walls if they fuse with the same color as the wall. The combination of fusing with different orbs, and interacting with walls and enemies is what creates the challenge of the puzzle.