Hi, I'm Akshat,
a Video Game Professional
based in Norwich, UK
+44 7458675334
I have been actively involved in games and media since 2018, both professionally and personally. My expertise lies in game design, with strong skills in development and art. I am deeply passionate about games as an interactive medium for storytelling and aspire to continue contributing to the industry for years to come.
Please explore my portfolio to see the range of projects I have worked on in various roles. I am open to collaborating on new and exciting ventures.
Selected Works
Here are some of my games on which I have worked on in different capacities.
LATEST WORKS
Moon Boi Universe
Moon Boi Universe is a semi casual cyber fantasy action adventure game, which uses a top-down 2D side-scroller view to traverse through a massive open world/ sandbox environment, where the player can explore different locations, fight enemies, talk to unique NPC's and trade using a Web3 interface.
I worked on this project under Moon Boi Studios, London, UK as a Game Designer/Core Unity Developer.
Flutter
Flutter is a surrealistic story about love and romance. The player plays as a pair of woman's heels. They traverse through different levels, each representing a different phase of love. The game includes elements of puzzle solving, rhythm games and walking simulators. I solo developed this game in Unity using C#
The Missing Ingredient
The Missing Ingredient is a Point and Click Puzzle Solving FMV(Full Motion Video) Game. The entirety of the visuals of the game have been done using live action footage and VFX. The comedic story revolves around a person looking for some milk, and going to huge lengths for it. I solo developed and directed this film along with a few actors. I used Unity C# for this project.
Game Jams
I use game jams as an event to sharpen my skills, and validate my efficiency when it comes to developing games. Most of the game I create in game jams are solo developed and follow a modular structure.
I have always been very fascinated by the hyper-casual gaming space. I feel like this is where a game developer/designer can truly shine in creating mechanics which are fun.
Check the link below to see and play some of my games created in these game jams.
EARLIER WORKS
Kai - Endless Runner
Professional Project for Super Unlimited Inc
Hypercasual Game
Worked till the release of the game
More than 10,000 downloads across platforms
Endless Runner
Created in Unity C#
Lead Gameplay Programmer
Developed Map Generation
Created a modular Mission System
Helped in building for Android and iOS.
Crescendo
Student Project
Narrative Driven
Action/ Puzzle Solving Game
Hack and Slasher
Developed in Unity C#
Worked As Lead Game Designer and Lead Unity Developer
Developed a dynamic camera system, wave based combat and Melee and Projectile Combat
Created several kinds of enemy AI, 4 types of enemies in total.
Created several shaders using Unity Shader Graph
The Adventures of Neil and Zora
Student Project
Narrative driven adventure/puzzle game
Created in Unity C#
Worked as the Lead Game Designer, Art Director and Game Developer
Created a switchable character system (the player can switch between a dog and its master)
Created an inter level data retention system. Choice based game progression
Created water shaders using Unity Shader Graph
Shapeshift VR
Experimental Project
Combines VR with real time Motion Capture
Uses a Rokoko Suit and Oculus Rift
Player controls a character through real-time motion capture
Developed using Unity and C#
Movement based game. Player has to move their body, to achieve certain shapes
Project Plunder
Student Project
Action-Adventure genre
Created using Unity and C#
Worked as Lead Game Developer and Designer in a team of 5 people
Created a grapple mechanism and a gliding mechanism
A flexible and smooth character movement system
Created Enemy AI
Developed a combat combat system
Created a character controller from scratch
Midnight Visit
Student Project
Horror Visual Novel
Developed using Unity C#
I worked as the Game Developer and Designer in a team of 7 people, leading the team
Created 8 alterative endings for the game
Developed a very modular dialogue system
Created shaders for toon shading, using Unity Shader Graph
Created a look of Japanese Ukiyo-E artstyle in 3D
Work Highlights
3D Artworks
I started working with 3D programs way back in grade 6th.
Since then I have used my skills as a 3D artists in games, animations, storyboards, concept arts, etc.
Here are some of my 3D artworks, where I follow various artstyles, and compositional techniques.
You can see more of there here :
2D Artworks
I have been sketching and painting all my life.
This really helped me in transferring my skills to digital art as well.
I have used digital and traditional 2D art for, concept arts, story boarding, sprites, general conceptualizing, prototypes , environment art, advertisements, portraits, animatics, UI, etc.
You can see more of there here :