Some Other Projects
Over the years I have worked on a lot of projects, relating to games, and other interactive programs. Here are some of these projects.
Night Thief
Night Thief was a project I made for a college assignments, with team members from different streams, including 2D animation, Pre-Visualisation, 3D Animation. I worked as a designer, developer, post processing and a shader artist.
For this project, we were supposed to choose from a range of Indian Art Movements. My intrigue towards modern and abstract art, led me to picking the Bombay Progressive Art Group, an art movement which started in Mumbai, and including some of the most prominent modern day Indian Painters. The game explored the artstyles of four of these artists namely, FN Souza, SH Raza, HA Gade and MF Hussain.
The game follows a very simple narrative, where the player plays an Art Thief, who has come to a museum in the middle of a night, to steal one precious paining. While doing that, we find out that there is a guard on the watch, who is now trying to catch you. This is where the game starts, where the guard is chasing you, as you avoid obstacles, colliding with which, will end us with you getting caught. As you run through the museum, you find out that paintings come to life at night (very much inspired from Night at the Museum film series). As you run past certain paintings, you magically enter it, and the guard follows. The game now becomes a 2D platformer, with similar mechanics as before. The artstyle here is inspired from the different painters mentioned above. Once you complete the level in one of these paintings, you exit it and come back to the real world, which is again a 3D platformer. Similarly you enter different paintings from different artists, as you go on with the game, ultimately loosing the guard in the last painting, where he now gets trapped.
To get the desired painterly look, I had to develop different shaders, to make the in-painting parts of the game look more painterly, as if its all drawn on a canvas. For the real life part of the game (3D), I used different post processing techniques to make it look dramatic and minimalist.
Akshat Sinha (Design, Development, Shaders, Post Processing, Character Modeling - 3D) | Diwas Shrestha (2D Enviornment)
Gautham Satheesh (3D Enviornment, Character Modelling - 3D) | Mohd Fayas (2D Character - Design and Animation)
Shania Fernandes (2D Character - Design and Animation) | Rohan Jha (UI and Sound)
Kushan Empire (Interactive Map)
This was a part of a group project for World Building. We had to choose a prominent Empire from the Indian Subcontinent, and make a historically accurate interactive map. On this project I worked as an Interface/Layout Designer, Developer, Art Director, as well as 3D modelling (I modeled the Map based on Indian Topology. I also textured it to highlight different areas, like rivers, and empires)
For this project, we had the option to chose from various historical empires from the Indian Subcontinent. We ended up choosing the Kushan EMpire, because it was a part of Indian history we didn't know too much about. We were really intrigued by the history of the place, and really wanted to learn more about it. We discovered the vastness of it, where it had cultures from far away lands. This included languages and regions.
We wanted the interface to be very user friendly, and educative. I designed the layout and navigation in such a way, where it was easy to find out about the different aspects of the prominent cities and towns from the empire. The whole experience is laid out in three layers. In the outermost layer, the user can see the map of Kushan Empire, along with the neighboring areas. We can see the other empires of the time, the mountain ranges, the ground topography of the empire, etc. On the second layer, we zoom in a little closer and are able to see the prominent towns and cities in the empire. This is also where we get to read about the empire, and get an overview of how it was like. The third layer comes is when the user clicks on one of the cities/towns on layer 2. This takes the user inside the cities, where we have placed monuments from each of these places. We also can read about these individual cities/towns on this layer. The user can navigate between the layers at any time they want, and quickly switch to wherever they want to go to.
Akshat Sinha (Layout Design, Development, Art Direction, 3D Modelling - Map) | Gautham Satheesh (3D Modelling -Cities and Monuments)
Diwas Shrestha (UI Art) | Mohd Fayas (Research) | Shania Fernandes (Research) | Rohan Jha (Research)