THE MISSING INGREDIENT






The Missing Ingredient is a captivating point-and-click adventure game that embraces an FMV (Full Motion Video) style. In this unique experience, players assume direct control of a filmed character. The lighthearted and comedic narrative unravels throughout a day in the life of this individual as they embark on a quest to procure a vital ingredient for their breakfast cereal: milk. 

Gameplay Video 

The Missing Ingredient is a solo developed FMV game. I worked as the director, developer, editor, music producer and writer for this project.

The game blends film and game, creating a cross pollination of ideas. I used cutscenes and gameplay to take the story forward, using the strong concepts from both the mediums.

The game follows a comedic story of a person, who goes through great lengths for a carton of milk, to make his morning cereal. The game is similar to a point and click puzzle genre.

The puzzles were designed like an escape room, where the player has to figure out various codes using clues and hints in the environment.

Game Progression and Gameplay

The Missing Ingredient is an FMV game where every element has been authentically captured on camera. The player takes control of the character's movements, navigating their world from left to right using the arrow keys on their keyboard. The player can engage with the environment by pressing the interact button enabling them to explore different sections of the immersive environment based on the interaction.In this comedic adventure, you step into the shoes of our protagonist as they awaken to a seemingly ordinary morning. Embark on a quest to complete their morning routine, which begins with the meticulous tasks of brushing teeth, washing the face, and applying moisturizer. Each interaction with these daily rituals unfolds through captivating live-action footage, immersing you in the character's journey.As you progress to the kitchen, your attention turns to the creation of a delicious cereal breakfast. The player's task is to find essential items such as a bowl, cereal, and, most importantly, a carton of milk. Click and interact with objects in the environment, unveiling new video clips that showcase the protagonist's comedic mishaps and unexpected twists. However, just as you think success is within reach, a shocking revelation occurs—the milk carton is empty!Driven by the protagonist's disbelief and a burning desire for a complete breakfast, you receive guidance from their perceptive roommate, leading you on a room-based puzzle-solving adventure. Click, interact, and meticulously explore the intricately designed environment to uncover clues, solve puzzles, and ultimately secure the elusive carton of milk. Each interaction brings you closer to the joyous celebration of a complete and satisfying breakfast experience.Prepare to be captivated by the seamless integration of live-action video clips and interactive gameplay in The Missing Ingredient. Engage with the environment, navigate challenges, and delight in the comedic storyline as you uncover the missing pieces to complete your breakfast quest. This charming fusion of interactive storytelling and point-and-click gameplay offers a one-of-a-kind gaming experience that will leave you entertained and craving for more.

 Process and Experience

Early Prototype of the game, with me as the character

During the preproduction stage, I focused on creating a technical prototype for my game. Filming myself walking left to right and right to left at the same speed, I used a metronome to maintain consistency. In Unity, I set up a system that played these recorded clips based on player inputs and implemented an interaction system triggered by specific button presses. With this prototype, I had a solid foundation to plan the entire game.

Crafting the game's theme, tone, and story took time. Since I wanted to experiment with film and games, I decided on a light and straightforward comedy. After extensive research and iterations, I finalized the script to guide the game's narrative.

To plan the shots needed for the game, I created a detailed storyboard using Adobe Photoshop. This allowed me to visualize and organize the shots required for the initial section of the game.

The game's locations were set in my own living space, including my bedroom and shared kitchen. For the final segment with puzzles and clues, I collaborated with the Film Studio at Norwich University of the Arts to build a custom set. Prior to construction, I created a blueprint and a 3D model to ensure a well-designed set that aligned with the puzzle elements.

Based on the script, storyboards, and set design, I compiled a comprehensive shot list with 48 planned shots. This list provided clear direction and made the shooting process smoother.

Shooting spanned three days. Filming at the film studio, I captured sequences in the Secret Milk Room after building the set and achieving the desired lighting. The second day involved shooting scenes in my accommodation, including dialogue sections with the actors. I allowed room for improvisation to enhance the sequences. On the third day, I captured additional shots of various locations for setup shots in the final game.

After shooting, I edited the footage in Adobe Premiere Pro. Using color grading techniques, I adjusted various parameters to enhance the visuals and added a layer of noise for a vintage feel. The audio was processed through Audacity, and I created five music tracks using FL Studio and instruments like violin, cello, and trumpet.

In Unity, I developed a modular system that allowed me to trigger events and seamlessly transition between cinematic sequences and gameplay. The game's visuals were stored within canvases, creating the desired visual experience.

Overall, the preproduction, shooting, editing, and Unity development stages shaped my game into a unique blend of film and gaming. With meticulous planning and attention to detail, I brought my vision to life in an engaging and entertaining experience.

Development Media

Designing and building my set basedd on a Blueprint made on Photoshop and 3D model based on the same.

PUZZLE PIECES

SHOOTING

EDITING

UNITY DEVELOPMENT

Solo Developed